Welcome to 8tyOne

8ty.one

[+=••] Inspired by 90's video game art and early Japanese internet pop art culture - 90年代のビデオゲームアートと初期の日本インターネットポップアート文化に触発されて [+=••]

[ Updates ]

23 - 12 - 03 | Metal Fear Final "メタル・フィアー"

After three and a half years, I have finally completed my "Metal Fear" project. Since the last update in February 2022, I have added descriptions for four additional vehicle concepts and the logo for the "Metal Fear" paramilitary group.

23 - 11 - 19 | DANCE RIVALS: RYTHM RESONANCE "ビデオゲームのコンセプト"

"Dance Rivals: Rhythm Resonance" is a groundbreaking dance battle video game where players engage in 1:1 dance-offs, inspired by Tekken's gameplay mechanics.

23 - 03 - 28 | Last Batch of animated vectors "スリーディー エスブイジー"

Taking the next evolutionary step with more styled 3D SVG models. This is the last phase before doing large-scale projects with this technology.

23 - 02 - 01 | 2nd Batch of animated vectors "スリーディー エスブイジー"

I finally returned to 3D SVG. To be honest, I was planning to give up on this technology, but it helped me warm up to JavaScript, and now I can do impressive things with it.

22 - 09 - 30 | Status Grid "ステータス グリッド"

The "Status Grid" is a graphical tool to track and visualize the status of project artifacts. The design of the status grid follows the "less is more" principle.

22 - 05 - 29 | Cover Design "カバーデザイン"

I decided to do a CD cover design because all other ideas would accompany too much work at the moment. For saving time, I reused material from past projects.

22 - 05 - 11 | 3d svg: animated vectors "スリーディー エスブイジー"

This page contains several experiments that I did with Zdog.js. Zdog is a 3D JavaScript engine for Canvas and SVG by Dave Desandro. Documentation can be found here: Zdog.js.

22 - 02 - 21 | Turtok "タートック"

Turtok is a 2nd generation chain-driven Autonomous Multi-Terrain Tactical Combat Vehicle (A-MT-TCV MK2) with a dual-monolithic body structure and extreme firepower.

22 - 02 - 17 | Hexapod "ヘキサポッド"

The Hexapod is a 1st generation multi-legged moving apparatus which serves as an All-Terrain Armed Troop Transporter (AT-ATT MK1). It is used for tactical defense operations on difficult terrain.

21 - 11 - 24 | Milk Carton "牛乳パック"

In 1915, the US Patent Office granted John R. Van Wormer, a toy manufacturer from Ohio, USA, a patent for his waxed cardboard milk carton. Particularly, his invention addressed containers made of paper.

21 - 11 - 11 | Stalker "ストーカー"

The Stalker is an All-Terrain Armed Scout (AT-AS) lightweight, bipedal moving apparatus. It is used for reconnaissance ground operations on difficult terrain.

21 - 11 - 01 | DROPS OF LIFE "命の雫"

Drops of Life is a tiny collection of 9 voxel concept artworks that I made on a daily basis between October 29th and November 6th, 2021.

21 - 08 - 25 | Calmness "落ち着き"

Calmness is the 2nd entry of the Floating Islands collection. This artwork represents a calm and peaceful place in the sky. This rocky island in the clouds is covered with dense ground vegetation.

21 - 05 - 22 | Work Buy Consume Die 2 "仕事購入する消費する死ぬ2"

...work, buy, consume, die, inform, feed, control, feed... this is a design reload of my 1st try to adapt the original slogan and concept design of The Designers Republic from Sheffield, UK.

21 - 05 - 12 | Voxel Grass "ボクセルグラス"

I discovered an efficient technique for creating realistic grass with local shape variations in the 3D software MagicaVoxel. This technique is useful for preparing ground vegetation for voxel graphics animations.

21 - 04 - 24 | Neo Retro Wave "ネオ・レトロ・ウェーブ"

A proverbial "Schubumkehr (thrust reversal)" was necessary to proceed with this project. A good candidate for this project reload was the experimental project "Detonator."

21 - 01 - 04 | JUMP'N'RUN "ジャンプアンドラン"

Three years after the first ideas popped for this project, I had a plan for a concept for designing the levels. References to old-school sprite-based games are very helpful, and by the way, why the hell...

20 - 06 - 30 | Mech Warrior "メックウォリアー"

Within the Mech Warrior games, gamers take control of a single battle mech and combat other battle mechs, tanks, infantry, and more, from within the cockpit of their machine.

20 - 06 - 13 | WipeOut "ワイプアウト"

The addressed problems from the 1st try were accompanied by a downscaling and optimization of the original track texture in Photoshop, followed by additional re-modeling in MagicaVoxel.

19 - 12 - 29 | Solaris "ソラリス"

Solaris was inspired by Stanisław Lem's "Solaris" novel. The plot is about a crew of scientists on a research station who attempt to understand an extraterrestrial intelligence, which takes...

18 - 01 - 02 | Work Buy Consume Die "仕事購入する消費する死ぬ"

Work, buy, consume, die... WTF is that? This is an anti-consumerism slogan from tDR. The Designers Republic (also tDR, and styled as The Designers Republic™) is a British graphic design studio...

12 - 06 - 26 | MILO "マイロ"

This was the first and last time I participated in a professional industrial design competition. I designed this concept in May 2012 for the Michelin Challenge Design.

[ Active Projects ]

FEMTROID

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FLOATING ISLANDS

The Floating Island project adresses a small collection of dreamy dioramas dedicated to nature and calmness.

KNOWLEDGE TRANSFER HUB

This page is a comprehensive repository of the methodological and technical insights I've acquired through my journey in concept design, showcasing my experiments and experiences with a diverse array of tools.

[ Finished Projects ]

3D JUMP'N'RUN

Back in 2018 I brainstormed about a 3D jump'n'run concept like Super Mario Bros. in a voxel or low poly environment. Because voxel graphics were new for me and had that special retro charme I decided to build the concept on voxel graphics.

3D SVG | 3D SVG V2 | 3D SVG V3

This page contains advanced experiments that I did with Zdog.js. Zdog is a 3D JavaScript engine for Canvas and SVG by Dave Desandro.

8-BIT LABS

8-Bit.Labs is a collection of vector illustrations that I made with Affinity Designer. Many of the featured concepts are dedicated to early videogame pop art culture [+=••] or are inspired by The Designers Republic from Sheffield (UK).

8-BIT RETRO

8-Bit Retro features voxel graphic interpretations of 100 great inventions, iconic designs and historical moments from 1901 to 2000. All models and renders were made in free 3d graphic software Magicavoxel by Ephtracy.

DROPS OF LIFE

Drops of Life is a tiny collection of 9 voxel concept artworks that I made on a daily basis between 29th of October and 6th of November in 2021. The idea behind Drops of Life was to use minimalistic shapes (low dimension voxel scales) in combination with advanced materials settings and a reduced color palette.

MECH WARRIOR

Within the Mech Warrior games, gamers take control of a single battle mech and combat other battle mechs, tanks, infantry, and more, from within the cockpit of their machine.

METAL FEAR

"Metal Fear" is one of my favorite projects. It draws inspiration from industrial design and concept art aesthetics found in the Metal Gear IP. This project focuses on modeling hard surface models with distinct shapes and imbuing these models with a fearsome appearance through specific design elements.

MILO

This was the 1st and last time I participated on a professionel industrial design competition. I designed this concept in May 2012 for Michelin Challenge Design.

SCHUBUMKEHR

The "Schubumkehr" (German translation for Trust Reversal) project is inspired by the future racing video game WipeOut (PSX). Over time, the focus of this project changed from the WipeOut aesthetics to anti-gravity re-interpretations of iconic vehicles from German brands.

SOLARIS

Solaris project was inspired by Stanisław Lem's "Solaris" novel. The plot is about a crew of scientists on a research station who attempt to understand an extraterrestrial intelligence, which takes the form of a vast ocean on the titular alien planet.

STATUS GRID

The "Status Grid" is a graphical tool to track and visualize the status of project artefacts. The design of the status grid follows the "less is more" principle.

[ Backlog ]

CINEMATICS | EXE-CUTE | PIXEL LEVELS | PRIME | PUMPKING | SOCIAL MEDIA TRANSFORMERS | TURBINEPUNK | VG CONCEPTS

[ Socials ]

BLUESKY | CHARACTER AI | CODEPEN | LOSPEC | MASTODON | NEOCITIES | PIXIV

[ Useful Links ]

Android Arts | Eye on Design | Generative Artistry | LOSPEC | Romy Ramlee | Shichigoro | Unwinnable | Y2K Aesthetic Institute

[ About ]

Hello everyone, I'm Martin, also known as DocMcFly. I am a hobbyist and self-taught concept designer with a professional background in CAx technology and systems engineering. My work is influenced by 90's video games and Japanese internet pop culture. From a design perspective, I adhere to the principles of minimalism, particularly the design ethos of Japanese Industrial Designer Kenya Hara. Sometimes, I prototype my own industrial design ideas using my CNC milling machine. I do not follow a specific roadmap for my projects; instead, I often experiment with different tools and techniques. This website showcases my projects in concept design, graphics, coding, and prototyping.

[ FAQ ]

[?] Are you a pro concept artist? ➜ No, I'm a hobbyist.
[?] Do you take commissions? ➜ Not at the moment.
[?] Wanna join our dope NFT project? ➜ WTF!? No!
[?] Can I use your stuff to train my AI algorithm? ➜ STFU!
[?] Do you use AI tools? ➜ Sometimes I experiment with CHaracter.AI or use ChatGPT for translations from English to Japanese.
[?] Are you open for collaborations? ➜ It depends, I like to participate on community projects.
[?] What 3D tools do you use? ➜ I mention them in my project descriptions.
[?] Where do you want to go? ➜ The BACKLOG gives a small hint on my future projects.
[?] Why don't you focus on one style? ➜ I like to experiment.
[?] Do you use references? ➜ Rarely, only to adapt interesting section in my stuff.
[?] Do you know good books on concept design? ➜ I like "Designing Design" by Japanese designer Kenya Hara for layouting and simplicity. "Less and More" by Dieter Rams is great too. I recommend to check the 10 Design Principles by Dieter Rams.
[?] Why don't you use large pics on your landing page? ➜ Less is more. I prefer a fast loading page while trying to avoid white spaces and meaningless big pictures.
[?] Why do you use Japanese characters? ➜ This is part of the aesthetics of this site, I'm a fan of the Japanese internet pop culture.
[?] Do you speak Japanese? ➜ I don't.
[?] How to contact you? ➜ Via Discord nick docmcfly81.
[?] What about data privacy? ➜ This website doesn't track visitors or collect user data. Zero data collection = zero problems.
[?] Can I use your content? ➜ CC BY-NC-ND 4.0

[ Copyright ]

My content is under copyright according to CC BY-NC-ND 4.0. You must not use the material for commercial purposes. You must give appropriate credit, provide a link to the this site if you repost the material. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.